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The Great Game of Life

I had read somewhere that in order to be good at something, treat it like a game. My immediate thought was, can I draw parallels between life and playing a strategy game? I think maybe we can. The following analogy is by no means complete; we can keep adding details and draw finer and finer parallels to make the gameplan a better simulation of the reality. The actual purpose is to understand the high-level dynamics of the play, so that it enables us to devise a strategy to play this great game a bit better. I call this as The Great Game of Life. Imagine a game in the same genre of Civilization, Age of Empires or Clash of Clans, but more complex and rewarding. Fortunately, there is a lot of wisdom that I happened to unlock due to this comparative study.

Let's say the country in which you are born or choose to play becomes your map: a vast unpredictable playground where opportunities, constraints and competitors coexist. While you grow, you acquire a certain skillset (via education) to thrive in a particular kind of terrain. Each market or sector on the map is a kind of terrain with its own logic, strategy, difficulty, and rewards. You earn resources when you play wisely and lose when you don't. One of the most popular and commonly chased resource is money in this world, though it forms only one part of a large system of value.

No one hands you the rulebook at the beginning. You learn by observing veterans, the players who have survived long enough to see the underlying mechanics, and by gaining experience yourself as you play along. Allow me to take you through each component of this game in slightly more detail.

The Map

The world is a patchwork of terrains. There surely would be at least one terrain where you will survive better than the others based on your skills & knowledge that you have acquired, and that's your natural habitat. Playing this game outside your natural habitat increases the difficulty unnecessarily and might diminish the quality of your play. Possible analogies of the terrains could be as follows.

Terrain Type Features Real World Equivalent
Mountains Highly difficult to climb, requires specialized gear and high stamina, high risk of failure, high reward as the same height later prevents your competition from tapping in Manufacturing, Energy, Infrastructure, Aerospace, Biotech, Pharmaceuticals, etc.
Forests Opaque, unstructured, hard to navigate, the biospace where majority of the species live Unorganized sector, Local services, etc.
Plains Fast moving, easy to traverse, low risk, competitive landscapes, scarce resources heavily contested by existing players E-commerce, Retail, Consumption, Consumer Tech, etc.
Deserts Empty, mostly depleted resources, some oases within Print media, call centers, etc.
Oceans Unknown & unexplored, the risk is navigation and creating your own currents, the first to chart a course claims immense value New Categories like EVs in 2009, Crypto in 2016, AI in 2020, etc.

The Game's Resources

Every player plays with five resources: time, capital, health, reputation, and network.

We will define the game's winning condition more concretely by the end of this section, but in vague terms, the goal is to keep increasing all the five resources over a period of time, and winning happens when the composite score of all five resources is high. Having a very high value in one resource (say capital), and very low score in other resources (say health or reputation) wouldn't satisfy the win condition.

What makes this game interesting is that if you have one resource in excess, you can always trade it for another resource.

Interconversion of Resources

It's in common knowledge of people that we convert time to capital by doing a job, or capital to health by affording better healthcare, higher quality nutrition, and better lifestyle, and so on. Some people also know that they can convert their capital to time by hiring people, outsourcing work or automation, or network to time by asking help or quickly getting things done by someone they know who could do it within your network. But little do people know that all five resources are interconvertible!

Time Capital Health Reputation Network
Time - Job Rest, Sleep, Exercise & Recreational Activities Personality & Consistency Socializing
Capital Hiring, Outsourcing & Automation [Compounds via Investments] Healthcare, Nutrition & Lifestyle PR, Marketing & Philanthropy Events & Memberships
Health Energy, Focus & Productivity Productivity & Work Capacity - Appearance, Fitness & Vitality Longevity
Reputation Trust & Efficient Deals Deals at Premium, Brand & Media Mental well-being & Inner peace - Invitations & Access to Premium Groups
Network Help & Delegation Partnerships & Deals Social Support & Information Endorsements & Visibility -
flowchart LR
    Time -- "Job" --> Capital 
    Time -- "Rest, Sleep, Exercise & Recreational Activities" --> Health
    Time -- "Personality & Consistency" --> Reputation
    Time -- "Socializing" --> Network

    Capital -- "Hiring, Outsourcing & Automation" --> Time
    Capital -- "Healthcare, Nutirition & Lifestyle" --> Health
    Capital -- "PR, Marketing & Philanthropy" --> Reputation
    Capital -- "Events & Memberships" --> Network

    Health -- "Energy, Focus & Productivity" --> Time
    Health -- "Prodcutivity & Work Capacity" --> Capital
    Health -- "Appearance, Fitness & Vitality" --> Reputation
    Health -- "Longevity" --> Network

    Reputation -- "Trust & Efficient Deals" --> Time
    Reputation -- "Deals at Premium, Brand & Media" --> Capital
    Reputation -- "Mental well-being & Inner peace" --> Health
    Reputation -- "Invitiations & Access to Premium Groups" --> Network

    Network -- "Help & Delegation" --> Time
    Network -- "Partnerships & Deals" --> Capital
    Network -- "Social Support & Information" --> Health
    Network -- "Endorsements & Visibility" --> Reputation

Before we get into the nitty-gritty details of these interconversions, we should reinforce our understanding of each of the resource.

Characteristics of Resources

01. Time

Nature It is the only non-renewable resource. You can compound capital, rebuild health, repair reputation, and expand your network; but you can't buy back a single minute. It's the most symmetrically distributed resource: everyone gets 24 hours. Its rate is constant: everyday it passes at the same rate. You can't control its flow.
Risk Spending time on things that don't compound: bureaucracy, low-leverage work, or status games.
Symptoms of Shortfall Burnout, backlog, feeling trapped.
Recovery Impossible to recover your own time. You can only allocate future time better. Trade capital for time (hire, automate). Ruthlessly prioritize leverage. Don’t trade health or reputation for it; that’s debt you can’t repay.
Paul Graham's Insight Most people spend time as if it renews daily, like sunlight. It doesn’t. It only appears infinite because you haven’t yet seen the total sum of what’s left.
Naval's Insight Spend time on things that scale: code, technology, media, relationships, and ideas.

02. Capital

Nature It's the most liquid resource that can be converted to other resources very efficiently. It expands non-linearly with leverage and linearly without it.
Risk Capital loses its value with poor deployment. Pursuing capital at the cost of other resources leads to collapse: burnout, distrust, isolation.
Symptoms of Shortfall Anxiety, financial stress, scarcity mindset.
Recovery Trade time for capital, but through skills and not labor. Work in an area which you can scale it later. Avoid trading reputation (e.g., quick money schemes); the damage is irreversible.
Paul Graham's Insight You create capital when you make stuff that people want, provide it to them efficiently and at scale.
Naval's Insight Use capital to buy leverage, not things. Use it to escape the treadmill, not decorate the cage.

03. Health

Nature It's the rate limiter of all other conversions. When health drops, every other resource generation stalls. The machinery works as long as this resource doesn't fall below a certain threshold.
Risk It declines exponentially if neglected and only alarms after it is damaged beyond repair. Time becomes pain, not productivity.
Symptoms of Shortfall Fatigue, chronic stress, low immunity, frequent illness.
Recovery Trade time and capital for health through nutrition, healthcare and rest. Don't overtrade capital: health isn't for sale; it's cultivated.
Paul Graham's Insight Your body is the most complex system. Bugs at one place cascade everywhere.
Naval's Insight Treat health as infrastructure. You don't notice it until it fails; then it's all that matters.

04. Reputation

Nature It's the slowest growing, most asymmetric, non-linear, and most fragile resource. It takes decades to grow, not everyone has it, provides amazing returns after it has grown substantially (like leverage) and can be lost in an afternoon.
Risk Once broken, it requires massive investment of time and capital to rebuild.
Symptoms of Shortfall Isolation from others, people distrust, & opportunities stall.
Recovery Takes long-term authenticity and consistent alignment between word and action. Admit mistakes. Overdeliver quietly. Don't rush to buy it with PR; that's painting rust. Use capital to convert it to reputation at the later stages1.
Paul Graham's Insight Your reputation is the checksum of your behavior over time. If you are a good person, your reputation over a long period of time will turn out to be good. If that's not the case, your behavior over time has been bad. Reputation is the report card of the behavior.
Naval's Insight Be so reliable that the world pre-commits to your future. Reputation is permissionless leverage.

05. Network

Nature It grows geometrically when one has positive-sum behavior. It also provides non-linear returns after the network has grown substantially.
Risk Network is not the number of people you know. Network is the number of people who are willing to help you when asked, people who support you and root for you. When connections are made with interest or agenda, the network decays.
Symptoms of Shortfall Limited perspective, loneliness despite too many people being around, lack of opportunity flow, poor luck.
Recovery Networks can be bought but they are short-lived. Long-term networks are built when you connect with people via curiosity and shared interests.
Paul Graham's Insight The best networks form around doing interesting things with smart people.
Naval's Insight Build relationships that outlast your startups. One of the metrics of success is being a kind of person others would want to bet on twice.

Interconversion Channel Efficiency

Now that we know the characteristics of each resource, and every resource can be converted to other four resources, the question is: are all conversions equally efficient and viable? Suppose I want reputation, so what is the most efficient way to build it? Should I trade time and build it long term with my personality and consistency? Or should I use capital (assuming I have it enough) and build it via PR or philanthropy? Or should I leverage my network and ask people who have built decent reputation to endorse me? Basically, I want to understand what works best and what doesn't.

Time Capital Health Reputation Network
Time - Low → High: From labor (low) to professional work (medium) to high-leverage work (code, media, products, technology). High: Good sleep, exercise, cooking healthy food, and recreation is non-negotiable. Very High: The most authentic path to durable reputation. Medium: Genuinely giving time and help without immediate expectations build real bonds, but results are uncertain.
Capital High: Hiring, outsourcing, and automation can be one of the best uses of capital. - High: Buys better healthcare, nutrition, safer environments, and better lifestyle. However, the returns are conditional to good sleep and exercise. Low: Capital buys PR, marketing, and philanthropy which creates popularity and visibility, but rarely the core asset of trust. Medium: Slightly efficient in later stages, when needed to amplify the already-earned reputation. Low: Buys access to events and memberships, but not genuine connection or loyalty. Networks built on capital vanishes when capital dries up.
Health Very High: One focused hour beats three tired ones. High: Good health multiplies productivity and earning potential. Low: Appearing fit, energetic and young contributes to the reputation of discipline and perhaps reliability, but it's a weak second-order effect. Medium: Health helps in maintaining a network. Chronic health issues often lead to social isolation. However, being healthy alone doesn't necessarily create networks.
Reputation High: A strong reputation for competence and integrity makes deals and collaborations more efficient. Less time is wasted on negotiations, vetting, and bureaucracy. Very High: A strong reputation allows you to command premium prices, attract better deals, and get access to opportunities that are not available to others. Medium to High: A good reputation and the mental peace that comes with it reduce stress and anxiety, which are major contributors to poor health. This is an underappreciated but vital link. - High: A strong reputation is a magnet. People want to connect with those they admire and trust. Your reputation precedes you and opens doors to high-quality networks.
Network Medium: This is the "I know a guy" effect for solving problems quickly, but the willingness and availability of the guy is always a bottleneck. High: Your network is a primary source of deals, partnerships, and investment opportunities. The "network effect" on capital is often non-linear. Low: Social connections provide emotional support and valuable information, but that's rarely the missing link. People need time, capital and mental well-being to be healthy. High: Earned endorsements and visibility from a trusted network are incredibly powerful. A recommendation from a respected person is worth more than a thousand ads. -

Phase Dynamics of Interconversions

I know you'd have probably guessed by now that the right strategy for the great game of life would involve focusing more on the efficient interconversion channels. However, one cannot take the advantage of a conversion channel at will. For example, one cannot decide in their 20s to convert reputation to capital, unless they've built that channel. Most people have bankable reputation during their 40s. It is exactly the same time when people try to reduce their dependence on converting time to capital because work-life balance is the priority then. I'm hinting that the viability of these channels (the dynamics) is different in 20s, 30s and 40s (phases of life).

A sample strategy of play could be as follows.

Phase 1. The 20s

At this stage, your best resources are time and health. You perhaps don't have capital, reputation and network.

Ideal Play: You decide to convert your time to capital via professional or high-leverage work. Health is a very important long-term asset, so you give yourself enough time for rest, sleep, exercise and other recreational activities. You realize that it takes years to build strong reputation, so you start early. You invest your time and build it consistently via your personality. It's okay to not socialize a lot and invest time to build networks. Maybe a few friends and a loving partner would be all that you'll need for at least a decade or so. Whatever capital you earn, you invest a good amount of it on your health: you eat good & clean food, live a better lifestyle, etc. This enhanced health would save your time and capital by making you more productive.

flowchart LR
    Time -- "Skilled Job" --> Capital 
    Time -- "Rest, Sleep, Exercise & Recreational Activities" --> Health
    Time -- "Personality & Consistency" --> Reputation
    Time -- "Genuine, Non-deliberate, Little efforts" --> Network

    Capital -- "Healthcare, Nutirition & Lifestyle" --> Health

    Health -- "Energy, Focus & Productivity" --> Time
    Health -- "Prodcutivity & Work Capacity" --> Capital

Some Common Pitfalls

  1. You should not convert time to capital via labor (blue collar jobs), because you wouldn't make enough capital to sustain your health or save enough to utilize capital in future to earn time and attain financial freedom.
  2. Investing too much of time in building poor quality networks because of hidden agendas, fake personas, status games, etc., and little in making capital, health and reputation.
  3. Time and health are the only two assets majority people have in 20s. Picking up unhealthy habits like alcohol, smoking, not getting enough sleep, eating junk food, neglecting health, etc., will cost a lot. It directly impacts the ability to work and the loop worsens.
  4. Trying to make capital too early from reputation or network, without building them in sizeable amount first.

Phase 2. The 30s

You now have skills and some capital. Depending on the risk taking abilities, you can shift your goals from earning to multiplying. You start figuring out how to turn one unit of effort into several units of output. Your objective should be to build the systems that earn when you rest and slowly your reputation should get recognized within your circle.

Ideal Play: You continue to take care of your health and maintain the previous strategy. You start to experiment and invest your time in building parallel income streams. This often requires deploying capital at risk for some business idea or buying returns-yielding assets. You should start investing your time now in socializing and building high-quality network. Use this network to pump your reputation via endorsements and visibility. Do not try to encash the benefits in capital too early. Start taking advantage of your reputation to get efficient deals.

flowchart LR
    Time -- "Build Parallel Income Streams" --> Capital 
    Time -- "Rest, Sleep, Exercise & Recreational Activities" --> Health
    Time -- "Personality & Consistency" --> Reputation
    Time -- "Socializing" --> Network

    Capital -- "Hiring, Outsourcing & Automation" --> Time
    Capital -- "Healthcare, Nutirition & Lifestyle" --> Health

    Health -- "Energy, Focus & Productivity" --> Time
    Health -- "Prodcutivity & Work Capacity" --> Capital

    Reputation -- "Trust & Efficient Deals" --> Time

    Network -- "Endorsements & Visibility" --> Reputation

    linkStyle 1,2,5,6,7 stroke:#cccccc,stroke-width:1px
    linkStyle 0,3,4,8,9 stroke-width:1.5px

Some Common Pitfalls

  1. The capital should be spent on experiments in creating value and parallel income streams. People often spend up this capital early on for luxurious or above the means lifestyle. Some spend this capital to buy access/memberships to exclusive events and clubs. This kind of network is not healthy and short-lived.
  2. Trading health for faster capital gains has been common pattern.
  3. You will start to feel that you have a decent reputation in the system and your network is also growing. While you may reap some capital returns from it, but that shouldn't be the priority. It would only hamper the quality of network. Try to gain other non-capital benefits to begin with.

Phase 3. The 40s

If you've played this game right for this long (almost 2 decades), it's time to take advantage of your reputation and network. Your objective should be to convert trust into freedom; build teams, platforms, and people who outlast you; and simplify most of your decision-making processes.

Ideal Play: In an ideal scenario, you should now feel that you have enough time, because your dependency on the time-to-capital conversion is lowering. You start saving time by utilizing your network, and you start to reap capital benefits from reputation and network. You can reinvest this capital strategically into events, memberships, etc., to get you into certain groups which can put you in better position to get even further capital returns.

flowchart LR
    Time -- "(Low Dependency)" --> Capital 
    Time -- "Rest, Sleep, Exercise & Recreational Activities" --> Health
    Time -- "Personality & Consistency" --> Reputation
    Time -- "Socializing" --> Network

    Capital -- "Hiring, Outsourcing & Automation" --> Time
    Capital -- "Healthcare, Nutirition & Lifestyle" --> Health
    Capital -- "Events & Memberships" --> Network

    Health -- "Energy, Focus & Productivity" --> Time
    Health -- "Prodcutivity & Work Capacity" --> Capital

    Reputation -- "Trust & Efficient Deals" --> Time
    Reputation -- "Deals at Premium, Brand & Media" --> Capital
    Reputation -- "Invitiations & Access to Premium Groups" --> Network

    Network -- "Help & Delegation" --> Time
    Network -- "Partnerships & Deals" --> Capital
    Network -- "Endorsements & Visibility" --> Reputation

    linkStyle 1,2,3,4,5,7,8,9,14 stroke:#cccccc,stroke-width:1px
    linkStyle 0,6,10,11,12,13 stroke-width:1.5px

Some Common Pitfalls

  1. Getting into wrong groups, saying yes too often to people, ego-driven decisions, and picking up any other vice traits that erodes reputation. If this happens, the capital benefits shall stop and one might have to reluctantly depend more on time-to-capital conversion.

Phase 4. The 50s

You have sufficient capital, reputation and network. Your objective here should be to transcend ownership: move from player to mentor. Help others play their own resource game better. Finally, preserve balance among all five and create a self-feeding network.

Ideal Play: Interestingly, at this stage, your time now gets spent only on your health and socializing. By now, you should have completely eliminated the need to work for money. Your other resources and systems that you built before are enough to feed to your capital. You can now invest your capital to amplify the reputation you've built. This enhanced reputation would only reap benefits. You can also start taking advantage of your appearance, fitness and longevity at this age.

flowchart LR
    Time -- "Rest, Sleep, Exercise & Recreational Activities" --> Health
    Time -- "Socializing" --> Network

    Capital -- "Hiring, Outsourcing & Automation" --> Time
    Capital -- "Healthcare, Nutirition & Lifestyle" --> Health
    Capital -- "PR, Marketing & Philanthropy" --> Reputation
    Capital -- "Events & Memberships" --> Network

    Health -- "Energy, Focus & Productivity" --> Time
    Health -- "Appearance, Fitness & Vitality" --> Reputation
    Health -- "Longevity" --> Network

    Reputation -- "Trust & Efficient Deals" --> Time
    Reputation -- "Deals at Premium, Brand & Media" --> Capital
    Reputation -- "Mental well-being & Inner peace" --> Health
    Reputation -- "Invitiations & Access to Premium Groups" --> Network

    Network -- "Help & Delegation" --> Time
    Network -- "Partnerships & Deals" --> Capital
    Network -- "Endorsements & Visibility" --> Reputation

    linkStyle 0,1,2,3,5,6,9,10,12,13,14,15 stroke:#cccccc,stroke-width:1px
    linkStyle 4,7,8,11 stroke-width:1.5px

Some Common Pitfalls

  1. Clinging to control instead of empowering others.
  2. Losing curiosity and neglecting societal changes. People tend to become too rigid and discard any kind of transformation.

We are now in a better state to understand the win-condition of this great game.

The Win Condition

In any game, the win condition is defined as the specific, predefined objective that, when achieved, ends the game and designates a player or team as the winner. It's the ultimate goal that all strategy and tactics are directed toward. In chess, it's checkmating the opponent's king. In soccer, it's scoring more goals than the opponent by the end of the match. In monopoly, it's driving all other players into bankruptcy.

In The Great Game Of Life, the win condition happens to be to create a self-sustaining self-balancing self-feeding interconversion network of resources.

Winning Strategies as Career Paths

In reality, there are multiple strategies that let you achieve this win condition. Knowingly or unknowingly, when people opt for different career paths, what they are doing is picking up a strategy to get to the win condition.

The Athlete

At their core, athletes invest their time and whatever little capital they have into rigorous training, which directly builds their health and skill. This superior health and skill then produces winning performances, which builds their reputation. A strong reputation unlocks endorsements and deals, generating substantial capital. This capital is then used to preserve their most valuable asset: their health, through premium care, and to buy back time by hiring a support team. Simultaneously, their reputation grants them a wider network through media, which in turn attracts more sponsorships and capital, while their maintained health ensures long-term time to sustain this virtuous cycle.

%%{init: {'themeVariables': { 'edgeLabelBackground':'white' }}}%%
flowchart LR
    Time -- "1. Training & Practice" --> Health

    Capital -- "4. Premium Healthcare & Recovery" --> Health
    Capital -- "5. Hire Team & Staff" --> Time

    Health -- "2. Performance & Results" --> Reputation
    Health -- "8. Longevity & Career Extension" --> Time

    Reputation -- "3. Endorsements & Deals" --> Capital
    Reputation -- "6. Media & Public Appearances" --> Network

    Network -- "7. Sponsorships & Partnerships" --> Capital

Common Failure Mode: Trading health recklessly for short-term fame or money. Once health crashes, the game ends prematurely. Others rely overly on their short career span between 18-35 years. They fail to leverage capital, network, & reputation to make a sustaining business or alternate capital-earning plan.

The Movie Star / The Celebrity

The aspiring star invests their time in honing their acting prowess and auditioning for roles that would get them quick exposure. Their primary goal is to build reputation and once built, it becomes their breakthrough asset attracting major projects and endorsements that generate substantial capital. This capital is then used to aggressively expand their network and to protect their reputation through strategic PR. Simultaneously, their strong network provides them direct access to better opportunities which multiplies their capital and reputation further. Eventually, it's again the reputation that buys them the ultimate luxury: freedom of time and creative choice.

%%{init: {'themeVariables': { 'edgeLabelBackground':'white' }}}%%
flowchart LR
    Time -- "1. Auditions & Valuable Projects" --> Reputation
    Capital -- "2. PR & Marketing" --> Reputation

    Reputation -- "3. Major Roles & Endorsements" --> Capital
    Reputation -- "4. Media Presence & Access" --> Network

    Capital -- "5. Elite Events & Teams" --> Network
    Capital -- "6. Lifestyle & Aesthetics" --> Health

    Network -- "7. Premium Opportunities" --> Capital
    Network -- "8. Social Proof & Status" --> Reputation

    Reputation -- "9. Creative Freedom & Selectivity" --> Time

No wonder as star kids belong to wealthy families, they invest heavily in PR and networks very early on, because they understand how important reputation is in this profession. That's the unfair advantage they hold compared to an outsider!

Common Failure Mode: Some celebrities focus too much on visibility that gives fame but not enough reputation. Putting themselves out in public means leading a risky life where one irresponsible act can tarnish their reputation in an instant. Others fail because they feel emotionally depleted from lack of private time or health neglect.

The Entrepreneur

The Entrepreneur is one of the few full-spectrum players who try to convert time to all other resources at once. They invest all their time directly into building a venture, which simultaneously generates early capital, builds a specialized network, and lays the foundation for their reputation. This initial capital is immediately reinvested to fuel growth, and often health is neglected. Once they achieve scale and a liquidity event, they strategically pivot: they use their substantial capital to buy back their time through delegation and automation, and to repair and protect their health. Their hard-earned reputation and network then begin paying massive dividends, creating a powerful flywheel where trust and connections attract superior deals, talent, and opportunities, making the entire system almost autonomous considerably early and freeing them to focus on the next grand vision.

%%{init: {'themeVariables': { 'edgeLabelBackground':'white' }}}%%
flowchart LR
    Time -- "1.1 Build Venture" --> Capital
    Time -- "1.2 Networking & Pitching" --> Network
    Time -- "1.3 Deliver Results" --> Reputation

    Capital -- "2.1 Delegation & Automation" --> Time
    Capital -- "2.2 Self-Care" --> Health

    Reputation -- "3.1 Trust & Brand Premium" --> Capital
    Network -- "3.2 Deals & Opportunities" --> Capital
    Network -- "3.3 Talent Access" --> Time

    Health -- "3.4 Energy & Stamina" --> Time
    Reputation -- "4. Invitations" --> Network

Common Failure Mode: Apart from the business reasons, entrepreneurs fail when they treat their stamina as infinite, trade health and relationships for capital, and chase hype & reputation too early.


In simple words, each career path banks on a different primary resource. The winning strategy often involves learning when to stop doubling down on your primary resource and start converting sideways to other resources. The trap is over-optimizing the fastest variable. Athletes overtrain, entrepreneurs overwork, movie stars over-chase reputation, etc. All lose the other slowly growing resources.

The Players

We don't play the great game solo. There are so many other players playing with us, and we interact with many other players during our play. I feel all players can be majorly categorized into four kinds.

  1. The Pioneers: These are the explorers. For example: entrepreneurs, athletes, movie stars, celebrities, CEOs, investors, etc. They take asymmetric bets, walk into uncharted terrains, and create maps & systems which others will use later. The risk is high, but so are rewards. They are famous for their problem-solving, systems-building, persuasion and pattern-recognition skills.

  2. The Followers: These are the specialists. For example: corporate employees, managers, professional workers, etc. They prefer stability and progression on well-known terrains. The risk is low, and the rewards are linear. They are famous for their execution skills and depth of their craft.

  3. The Regulators: These are the rule-setters. These are the politicians. They can change the physics mid-game (tax rules, policies, infrastructure). They can buff certain terrains (e.g. EV incentives, PLI schemes) or nerf others (e.g. regulations over alcohol, real-money gaming & so on).

  4. The Missionaries: These are the non-profits. For example: Non-profit organizations, charity organizations, etc. They play to change terrain quality rather than earn points. Their mission is to improve the playing conditions for everyone.

Final Takeaway

The Great Game of Life is too vast and complex. We can talk for hours/days/perhaps months on the dynamics of resource interconversions, how players influence each other, the meta-mechanics (invisible rules) of the game, the optimal pathways to reach the win condition, and so on.

If we discuss ways to convert time to capital, we can go into the depths of various professions and career options that we have in the modern society. If we discuss, how to handle capital once we have it? And depending upon the amount of capital being talked about, we can go into various branches of finance. What should one do once they have a network? This brings us to the idea of social skills. How to build reputation? This will certainly touch the areas of morality and ethics.

The point I want to make here is, that even though our interest is to perhaps understand how to build compounding high-leverage systems and how to get rich by amassing capital quickly, this is the optimization of just the time-to-capital conversion link that forms a very small part of the entire game!


  1. Derek Muller (Veritasium), This liquid is too dangerous to transport, September 21, 2025.